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Cobots

Work Title: User Experience Consultant

Team Project: Team of 3

Project: Applied User Experience Work

Work Period: September 2021 - January 2022

Game Engine: Unity Engine

Release Date: April 2021

Subfrost Interactive's Cobots is a puzzle game where you control several robots to solve challenging levels to reach your goals. My work with Subfrost Interactive was focused on market research and playtesting.

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For the market research, I was in charge of keeping track of  the price-points of puzzle games for a specific platform. Using Google Sheets, I kept track of what puzzle games were available in which price range, across several European countries.

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As for the second task, I conducted playtest sessions for Cobots with my teammates. Two types of playtest sessions were done:

  • Observational Testing

    • Participants had 1 hour to play the game at the university's game user experience laboratory​

    • Team observed participants' gameplay and reactions

  • Remote Testing

    • The game was shared with the participants via Steam​

    • Participants had 2 weeks to play the game

    • Participants filled out a questionnaire after their playtest session

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We compiled the findings we found about the market and the data we collected throughout the playtest sessions. Lastly, we shared all of our documentation with the developers.

Cobots - Gameplay Trailer

Screenshots from the game

Responsibilities

Market Analyst & Researcher:

  • Analysed a specific platform's market to generalise price-points for puzzle games

    • Using Google Sheets categorised the data in:

      • Amount of puzzle games in a country​

      • Price-points for each country

      • Currencies

  • Researched methods to advertise independent games for a certain platform

    • Compiled the findings in Google Docs documents​

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UX Designer:​

  • Created digital prototypes to improve the UI of the game

    • ​Allowed playtest participants to move and scale the UI elements

  • Conducted playtest sessions at the University of Skövde Games User Experience Laboratory​

    • Playtest Structure:

      1. Short explanation of how participants will play the game​

      2. Observing the participants' gameplay and their reactions while they play the game for 1 hour​​

      3. Short interview with the participant to get feedback

      4. Allowed participants to modify the digital prototype

      5. Short questionnaire to record specific data

    • Playtest Data:​

      • Structured the Google Sheets document to take notes of:

        • The name of the level​

        • Attempts made for completing each level​​

        • Amount of items collected per level

        • Observation notes per level

        • Participants' feedback notes

      • Compiled the Google Form results of the participants into a Google Sheets file​

      • Formulated the difficulty for each level to calculate the difficulty curve of the game

  • Conducted remote playtest sessions​

    • Found participants with convenience sampling​

    • Shared the game with the participants

    • After 2 weeks of playing Cobots in a normal pace, participants were asked to fill out an online questionnaire

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Project Management:

  • Contacted the developers at Subfrost Interactive and set up a communication pipeline

  • Arranged meetings to share our findings​​

    • Created summary feedback documents to go over in meetings​

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