Subfrost Interactive's Cobots is a puzzle game where you control several robots to solve challenging levels to reach your goals. My work with Subfrost Interactive was focused on market research and playtesting.
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For the market research, I was in charge of keeping track of the price-points of puzzle games for a specific platform. Using Google Sheets, I kept track of what puzzle games were available in which price range, across several European countries.
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As for the second task, I conducted playtest sessions for Cobots with my teammates. Two types of playtest sessions were done:
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Observational Testing
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Participants had 1 hour to play the game at the university's game user experience laboratory​
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Team observed participants' gameplay and reactions
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Remote Testing
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The game was shared with the participants via Steam​
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Participants had 2 weeks to play the game
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Participants filled out a questionnaire after their playtest session
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We compiled the findings we found about the market and the data we collected throughout the playtest sessions. Lastly, we shared all of our documentation with the developers.
Cobots - Gameplay Trailer

A level in the Lake section where the player is challenged with high-speed platforms.

A level in the Factory section where the player is challenged with lasers.

The hub where the player controls the robot to select sections and levels.

A level in the Lake section where the player is challenged with high-speed platforms.
Screenshots from the game
Responsibilities
Market Analyst & Researcher:
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Analysed a specific platform's market to generalise price-points for puzzle games
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Using Google Sheets categorised the data in:
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Amount of puzzle games in a country​
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Price-points for each country
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Currencies
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Researched methods to advertise independent games for a certain platform
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Compiled the findings in Google Docs documents​
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UX Designer:​
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Created digital prototypes to improve the UI of the game
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​Allowed playtest participants to move and scale the UI elements
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Conducted playtest sessions at the University of Skövde Games User Experience Laboratory​
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Playtest Structure:
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Short explanation of how participants will play the game​
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Observing the participants' gameplay and their reactions while they play the game for 1 hour​​
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Short interview with the participant to get feedback
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Allowed participants to modify the digital prototype
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Short questionnaire to record specific data
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Playtest Data:​
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Structured the Google Sheets document to take notes of:
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The name of the level​
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Attempts made for completing each level​​
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Amount of items collected per level
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Observation notes per level
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Participants' feedback notes
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Compiled the Google Form results of the participants into a Google Sheets file​
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Formulated the difficulty for each level to calculate the difficulty curve of the game
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Conducted remote playtest sessions​
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Found participants with convenience sampling​
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Shared the game with the participants
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After 2 weeks of playing Cobots in a normal pace, participants were asked to fill out an online questionnaire
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Project Management:
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Contacted the developers at Subfrost Interactive and set up a communication pipeline
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Arranged meetings to share our findings​​
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Created summary feedback documents to go over in meetings​
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